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 Avatar Arena v3.9z

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DL.PIGGY
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DL.PIGGY


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PostSubject: Avatar Arena v3.9z   Avatar Arena v3.9z I_icon_minitimeSun Jun 27, 2010 1:40 am

As it is time for the last version, i would like everyones opinion on what needs changing/balancing so i can do a final update. Thanks in advance.
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hekifson

hekifson


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PostSubject: Re: Avatar Arena v3.9z   Avatar Arena v3.9z I_icon_minitimeTue Jun 29, 2010 5:01 am

Avatars that need a change___

Avatar of the Arts - this hero has been over powered since the first day ive seen him. his passive spells are a little bit too strong. me and my friends were playing against one of these, who had like blades of attack x5, and a bunch of recipes, which did nothing for him, yet he still owned us, because its almost impossible to hit him with melee and his attack speed and damage is insane. i think it can be a fine avatar if you decrease the stats on each of his abilities.

Avatar of Deception - Even though I have not played this avatar this version, i think he is stronger than he needs to be, compared to other avatars. his illusions and ulti together deal massive amounts of damage to anyone. i dont think he's too over powered, but he may be just a little bit strong.

Avatar of Graves - right next to arts, he may be even stronger than arts. this hero deals unbelieveable damage and can also be considered as a tank. i've went like 25-0 on this hero without getting close to even dieing. i've died from this hero on killing heroes without even getting close. he is also a passive hero like arts and the passive bonuses are just WAY TOO high. i've played this hero countless times (by -ar) and he is just as boring as arts, you kill everyone by right clicking on them, and they cant do a thing. he really needs a change, a nerf to his spells or a spell replacement

Avatar of Poison - seems like an over powered hero as well. ive never actually seen someone go negative on him unless they were new to the game (and they would still go .80). he needs a nerf as well.

now there a few more avatars that need buffs as well, but i wont go over them, i feel they will be fine if these over powered avatars get nerfed alot.


Suggestions

-Let us use -sd in 3v3. with fewer amount of people on bnet, and not a lot of people joining, it will take hours to get a 5v5 game going unless it is an inhouse. we struggle just to get 3 other people in for a 3v3 public match. i've never gotten the change to use -sd, please change it to 3v3 as well.

-will post more if i can think of anything
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DL.PIGGY
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DL.PIGGY


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PostSubject: Re: Avatar Arena v3.9z   Avatar Arena v3.9z I_icon_minitimeTue Jun 29, 2010 2:51 pm

Thanks for the feedback.
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HubHikari




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PostSubject: Re: Avatar Arena v3.9z   Avatar Arena v3.9z I_icon_minitimeWed Jul 07, 2010 8:11 pm

Avatar with bug:

Avatar of Sands - abusing his skill in Colosseum or is it a bug because he was sent back to base when he burrow out of the match, It was just a pub match in garena so there was leavers just want to report the skill abuse or bug
Replay : http://www.multiupload.com/JMZ3R32M8P

Avatars that is cheap:

Avatar of Weaponry - the skill to strip items is too much for some avatars that is item depended and when i use the Avatar of Weaponry i find that his passive skill earn gold too fast. Either one of these skill has to be changed.

Avatar of Storms - With warp boots and her own skill she can blink twice, this makes it hard for some avatars to catch her and easier for her to gang. Either ban her from buying Warp boots or change the blink skill to something else.

Avatar of Time - Time Warp push avatars out of the map. The passive skill Time Lock knock back too much. My friend got Time warp out of the map rendering him useless till the Colosseum or challenge arena. Even in challenge arena i used Avatar of Time i Time locked too much my enemy out of the ring thus i get no kill since i cannot hit my enemy , if i were to stop attacking to prevent that from happen and change direction it waste time and gives my enemy more chance to win. If the Time Lock skill just bash and time warp just to escape or slow avatars. Unless when an avatar is push out of the map an command e.g -unstuck is made to help them get out excluding avatars that has warp boots or skill to escape.

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DL.PIGGY
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DL.PIGGY


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PostSubject: Re: Avatar Arena v3.9z   Avatar Arena v3.9z I_icon_minitimeThu Jul 08, 2010 11:45 pm

Thanks. Ill look into it
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HubHikari




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PostSubject: Re: Avatar Arena v3.9z   Avatar Arena v3.9z I_icon_minitimeFri Jul 09, 2010 4:14 am

Just adding on some stuff about double blinking and other things i forgot.
(Note:My feedback applies to 3v3 and 4v4 -ar -kills 7 as i only play avatar arena with my friends in garena)

Avatar of Storms - Just another reason because of mana shield she is hard to kill in late game so i won't want to be playing tag or catching with her if she is able to blink around freely . This one can be ignored since some other avatar have escaping skills which is similar to blink unless all of those avatar is balanced accordingly otherwise it isn't fair to Storms if any balancing was made.
Sands/Time/Depths/Rocks/Titan/Echoes/Fire/Infinity/Prophecy/Pain/Chaos/Abyss is the few avatar i recalled with similar skill to blink and does damage excluding Prophecy/Infinity/Time which is similar to Storms aside distance.

Overall i think only a few of the avatar mentioned above should be banned from buying warp boots as they could abuse it like Storms e.g My team engaged and won , then heading back to base to heal up. With double blink assuming they spawn in the middle of the map it is easy to catch up and kill us. I find it unfair when you have to fight again with low hp just because double blink.
Unless the enemy is so lucky to spawn within 300-500aoe my avatar / marksman's track blinking once to catch up is fine.

Since respawning time is quite fast getting back to kill the avatar who killed you doesn't seems impossible. I wouldn't say dying to the avatar you killed 30sec ago is unfair but this makes some games end fast as kills are obtain as if we are going in the arena for a bloodbath not farming at creeps for gold.

Another point is with double blink some people avoid combat and escape easily when they are caught farming which is not wrong though but this just drag the game more and makes the game relying on only challenge arena and Colosseum kills.

Anyway the post can be ignored as i can just buy warp boots on my avatar and blink away assuming i can farm.
(I notice that what i have typed above aside complaining of double blinking abuse the rest doesn't link with each other and it sounds abit stupid because if both opposing avatars have warp boots assuming the one hunting predict well he/she can catch up otherwise this will just turn out to be a hide and seek till challenge arena and Colosseum.)

Avatar of Manipulations - The Shroud skill is like a free ward of protection. Kind of unfair to other avatars that has to buy ward of protection when Manipulations already has it as a skill. Plus if this avatar buy ward of protection it will be immune to physical damage for like 11sec which is unfair to some avatars that has no damaging skill e.g Hatred. I guess changing the skill to reducing damage by 20/40/60/80% is much fairer to some avatars than completely no damage.

Avatar of Magnetism - Passive skill force field doesn't seems like 20% chance to me. Might be wrong because i was like permanent stunned when i fought Magnetism as if even my passive skill triggers i get stun i mean doesn't the description says cast a spell shouldn't it be active skill only not passive.
Not only that when I am using Avatar of Sense i hardly Coup de Graçe him due to getting stun ending up fail because he is facing me by the time Coup de Graçe hits.
(Note: I used Cloak of shadow/Lycanthrope to windwalk in most of the time before finding a target to Coup de Graçe usually when they farm they will not turn back so 60-80% of the time it is successful. Unless the enemy is able to see invisible units.)


Avatar of Moon - Gravity Flux. A skill that i don't understand nor add. Reason : 50 damage seems little , Maybe increasing by 25 per level sounds better or does it work like golden armlet 50 damage per second?

Misc - Maybe garena should have an avatar arena room sometimes it is hard to find people to play with.
Previous Version question was Avatar of Suns removed? Because i read the change log section couldn't find anything related to Sun nor find him in any of the taverns.

Sorry for my bad english and the huge amount of feedback.
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DL.PIGGY
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DL.PIGGY


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PostSubject: Re: Avatar Arena v3.9z   Avatar Arena v3.9z I_icon_minitimeSat Jul 10, 2010 1:32 am

Ill look into it.

Sun was removed very long ago @ v3.8 tranistion into v3.9
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dranix




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PostSubject: Re: Avatar Arena v3.9z   Avatar Arena v3.9z I_icon_minitimeWed Aug 18, 2010 3:07 am

Ur friend list is full, I can't add you
Can you name the room in Garena that you usually play
Moreover pls add draft mode in 3v3
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PostSubject: Re: Avatar Arena v3.9z   Avatar Arena v3.9z I_icon_minitime

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